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Alpha 15.1 Official Release Notes!

Added: Steam trading card support and content
Added: Steam badge support and content
Added: Steam profile background support and content
Added: Steam emoticon support and content
Added: Logging of lost package count on UNET
Added RSS output to the “Time:” log entries on Win/Linux
Added: Wrote selected language to log
Added harvest event to wood spikes
Changes

Improved output of console command repairchunkdensity
Zombie limb dismemberment rebalanced
Player need more XP to reach the higher levels
Set Camera clipping near plane back to 0.1 (was 0.15) to avoid cheating by clipping camera through walls. Please check if you can clip terrain and look for z-fighting on road decor and distant terrain water in random gen
Slight audio pitch shift difference between entities and player + a tiny random shift for variation
AudioSource footsteps adjusted for better spacial awareness and close range zombies
AudioSource_Creatures tweak for better distance differences
Impact audio sources updated for better distances
Prop shaders spec updated to match Unity standard – better lighting
Damaged wood spikes only need to be repaired once
Zombie cops have a vulnerability
Increased hit points of vending machines
Fixes

Remove Player Spawns in the Wasteland
Duplicate any item in zombie corpse
When new players join a dedi the gamestage recalculates, gives only 1 zed each
Area protected by invisible land claim block
Viewing the map preview tool after creating a save game causes issues
Drowning Sounds Missing
Viewing the map preview tool after creating a save game causes issues
Weapon attached flashlights project a wrong shadow of part of the gun
Ammo amount indicator does not appear after respawning while wielding a weapon.
XInput spam on some dedicated servers
Spending Skill Points Journal Entry added only after completing Basic Survival Quest.
Zombiespawn is triggered in owned POI by players w/o bedroll in it
Crafting queue does not advance after slot is cancelled
Dupe assembly items with sorting button.
Several clothing pieces are missing their texture on Linux/Mac (Sheen)
Pickup of stone shovel
Pistol cannot be picked up after being dropped
Wrongfully closed/opened traders
Player interactions not alerting zombies MP,SP,Dedi
Dupe items using full backpack and lootcontainer
Zombie pathing not working right with catwalk stairs and catwalks
Clientside-NRE when shooting zombies with AK on dedi
Launcher gives error when the config is corrupted
Campfire Dupe from forum and youtube find
Zombie Miner invisible spots on face
Audio getting cut off before finished
Solve issue for CSC walking away unharmed from running zombies
Horde groups can spawn a wider selection of zombies (as intended)
High server load when Telnet connection is force closed by client
Burnt zombie audio attached to audio manager audio source instead of on the particle effect. Now has a better falloff range.
Smooth melting snow between biomes, SSAO between fog ranges, and smoothed fog shader updates.
Switch to 7DTD shader for workbench, chem station, and vending machines with update lighting added so AO, weather, and fog work on them.
Gravel paths (to ore veins) do not show in the snow biome.
Increase time between UMA zombie spawns during bloodmoon
Vending machines are limited to a x8 claim modifier
Zombiecorpses cause invisible collision pillars when moved
Mining helmet too bright fix (change intensity from 2 to 1)
Using kill me results in the gamne getting stuck in the death anim
Wrong burn value of hay bales
Updated some networking related messages
Corrected typo in gamestages so that the game now uses “8” instead of the default “8”
Not all arrows and bolts are using proper ballistic arcs
Minibike book pretends to teach wheels recipe
Fixed female long hair
Fix for POI spawner triggering immediate respawn when player left the area, comes back after 5 days and kills all zombies.
Traders sell wrench and claw hammer schematics
You can place a block inside a corn plant, overwriting it
You can plant a crop seed on top of the one you just planted, wasting it
Beer sign is missing economic value
Known Issues

Known issue: UMA zombies are missing the HeadGore bone, this needs to be added to correctly show the flesh cap on the neck when the head is removed
Some rare duping methods still exist

Alpha 15 Official Release Notes!

Navezgane world updates

New Distant Terrain feature renders terrain over 1 kilometer away.
Almost 2 square kilometers of new explorable space has been unlocked
New highly embellished height map with huge mountains in every biome
New giant desert canyon
Over 23 new locations have been added to Game most in both Navezgane and Random Gen
5 new unique Trader Settlements
Grand Ostrich Hotel
2 new roadside hotels
Football stadium (Navezgane Only)
Auto Parts Store
New hidden bomb shelter
Oil refinery
Funeral Home
Prison
Red Mesa Government Installation
Indian Cliff Dwellings (Navezgane Only)
Canyon gift shop and scenic overlook (Navezgane Only)
Buzz’s Bar
Strip CLub
Rock and Roll Club
Skate Park
Canyon Gold Mine (Navezgane Only)
New Trailer Park
Random Gen Worlds 3.0
We’ve greatly improved random gen with many improvements and additions including:

New RG Distant Terrain
New road system that uses pathfinding for smoother transitions in height in all areas besides the hub entries.
Terrain generation is now in rwgmixer.xml: This allows for modification of the terrain
Biome generation is now also in rwgmixer.xml : This allows for modification of biomes
Hubcell data is generated and saved in the game’s save dir: This allows backward compatibility and prevents RWG from regenerating the hub each time it’s called when not cached.
Rwgmixer is saved to the game’s save dir: This ensures the same terrain generation and biome generation and prefab regardless of edits to the main file.
All new locations spawn except for the football stadium, canyon gift shop and canyon cliff dwellings.
We added a Random Gen Wolrd Previewer tool see the modding section below for more details.
Journal Tip System
A new journal tip system has been added to the main in game menu signified by a pen icon. The system writes all old tips and has over 20 new conditionally based in-game tips that pop out with a right screen notification. Players can at their leisure read these tips on advanced gameplay system teaching players everything from gun assembly when finding their first gun to harvesting with the best tool after killing their first animal.

Trader and Economy System
We have added NPC traders to the game at 5 unique White River settlements signified by a White River Flag and a Traitor Joel’s sign. These Settlements and NPCs appear in both Navezgane and Random Gen Worlds. NPCs include Trader Joel, Trader Rekt, Trader Bob, Trader Hugh and Trader Jimmy. The settlements are 100% land protected, players cannot build near them and players will be teleported out when the traders are closed so they cannot be exploited as a night time safe haven. Traders announce over loudspeakers when they are open, closed and about to close. When they close they lock their gate and turn off their open sign. When they open they unlock their gate and turn on their open sign. It is wise to close the gate behind you so you don’t let the zombies follow you into a settlement.

The in-game economy uses Duke coins and players can see how many they have in the upper right corner of their backpack. Traders will restock items periodically so check back often. They also have a secret stash category signified by a safe icon which offers special items based on your level and perks. Some items can only be bought or sold in bundles. Traders are open for business between dawn and dusk. Invest in the Barter skill and Secret the Stash perk to get better deals and see better items with traders.

We also added a new ‘White River Citizen’ quest to find Trader Outposts. The Quest is received when completing the ‘Basics of Survival’ quest chain.

Vending Machines
There are three types of vending machines: beverage vending machines found at stores, rentable trader protected vending machines found at Trader Settlements, and player owned vending machines which can only be acquired through a Trader’s Secret Stash. All vending Machines use Duke Coins which can be found in the world or acquired through selling items to Traders. You can see how much money you have in the upper right of your inventory.

NPCs can purchase from your rented vending machine so it’s wise to keep it well stocked and not mark up the items too high. If you buy your own vending machine it’s wise to put it in your land claim area as other players with effort can destroy them and steal your goods. Use these at your own risk as vending machine raiding ‘griefing’ will be possible. Note rented or player owned vending machines can be password shared if you want to let a friend use all of your vending machines functions.

Blood Moon Horde Party System
We have added a partying system that groups players together into parties of one or more players within a minimum distance. These parties will now each get their own blood moon horde.

Blood Moon Dynamic Difficulty
We have also added a Blood moon horde dynamic difficulty system. At runtime the game calculates the spawn game stage difficulty group for each party based on the criteria of number of players in the party, each player’s level in the party, each player’s current days survived ratio in the party and the hosts global difficulty setting. These things work together to output a game stage number or dynamic difficulty number for each party.

Higher game stage numbers have harder enemies F.E. Game stage 10 might only have base female and crawler zombies while game stage 20 might spawn those plus Dogs and Feral Zombies. Higher game stages will also have higher spawn limits meaning more total spawned not more alive at once to keep the games framerate consistent. New players can join the game just before the first Blood moon and only get a game stage 1 horde if they’re the only party member. The plan is to use the dynamic difficulty system for static spawned and screamer hordes in A16.

Improved Farming
We’ve improved the farming adding fertilizer and 5 new growable crops: Yucca, Mushrooms, Red Flowers, Aloe and Hops to make Beer. The soil can be improved and depending on it’s quality, grown crops will yield a greater harvest. Trees require regular dirt to grow to full size. Growing them in a desert or snow biome is less efficient.

Chemistry Station
We’ve added a new craftable Chemistry Station where both old and new advanced chemical and compound recipes can now be crafted. While some critical recipes can still be crafted with a beaker on a campfire, crafting them in a chemistry station is faster and requires fewer resources. Advanced recipes are limited to the chemistry station.

Station Searching
Recipe searches now show recipes that can only be made at any station signified by a special icon on the right of the recipe bar. This allows players to find and learn about recipes they cannot make at their current station or backpack.

New UMA Zombies
We’ve expanded on our general UMA system to use it to make custom zombies with unique loot, health and some with unique behaviors or abilities into the general spawning, special locations and blood moon spawning. The system is used for our NPCs like Traders too and will be used for Bandits in upcoming updates.

Fallen Soldier Zombie (Found at Army and Government Installations. Notable loot includes firearms and military gear)
Hazmat Male and Female Zombies (Found at Army and Government Installations. Notable loot includes hazmat gear and technical supplies)
Zombie Biker (Found at bars. Notable loot includes biker clothing, melee weapons and minibike parts)
Zombie Stripper (Found at bars. Notable loot includes cash and drugs)
Utility Worker Zombie (Found at Utility and Factory locations. Notable loot includes mining helmets, metal resources, calipers and more)
Team Z Player Football Zombie (Found at Football Stadiums. Notable loot includes football helmets, Mega Crush energy drink, drugs, treasure maps and challenge quests)
Motivated Cheerleader Zombie (Found at Football Stadiums. Notable loot includes treasure maps and challenge quests)
Miner Zombie (Found at Utility and Factory locations. Notable loot includes mining equipment and dynamite)
Zombie Cowboy (Found at Old West ghost town locations. Notable loot includes cowboy gear, gun parts and complete weapons)
Zombie Farmer (Found near Barns and crops. Notable loot includes tools crops and seeds)
Skater Punk Zombie (Found in general spawns. Notable loot includes hoody, mechanical parts and quest notes.)
Hungry Female Zombie (Found in general spawns. General zombie loot.)
Walker Male Zombie (Found in general spawns. General zombie loot.)
Risen Woman Zombie (Found in general spawns. General zombie loot.)
Experience, Progression and Skill Changes

The most notable difference is that you now gain level XP when killing zombies and animals. It will always be possible to reach level 200.
Weapon and armor skills will now increase faster.
Experience from action skills like mining is no longer capped when the skill reaches 100. It may not be much but you will always gain some XP while harvesting resources.
With a crafting skill of 100 you can craft Quality Level 500 items.
To get higher quality items you can use the combine feature of the workbench or go out and find better items in loot or on traders.
Before buying perks you can see which stats are going to be affected and what your base value for that stat currently is.
Concrete mix is now only crafted in a cement mixer. You may find cement mixers in the world now.
The Steel Smithing perk now has multiple (but pricey) levels where you can acquire recipes for items that are usually only found and harvested.
Sign Creation System
Players can craft, place and add custom text on small medium and large signs made of wood. Sizes are 1×1, 1×3 and 2×5

Localization

We now support 4 languages English, Spanish, French and German which can be set through your steam language selection Tab. In Steam Right click on 7 Days/properties/language select your language. Note: Some new or rectly changed text will only appear in English which will be updated in future releases.

Steam Achievements
We have added a ton of Steam achievements some of which are secret.

Improved Ore Veins and Mining
We have random underground mineral veins where you can find all the old ores plus new rare mineral deposits which can yield Diamonds, Gold, and Silver. These minerals can be sold at the Trader Stations.

Workbench Improvements
We added a new combine items feature to the workbench where players can combine 2 similar items to produce one of better quality. We have also moved some advanced recipes exclusively to the workbench. Workbenches have been added to some locations like trader settlements and other areas. Workbenches can also be disassembled with a wrench.

Backpack and Container Sorting
We added a new backpack and loot container sorting system. Just click on the icon of your backpack and container and items will stack and sort properly.

New Recipes
There are over 80 new recipes including a Chemistry Station, Beer, Snowberry Juice, Player Made Signs, Draw Bridges, Garage Doors, Arrow Slits, Wooden and Metal Catwalks, Railings and Stairs and switchable lights. Note: Some recipes can only be crafted at the new Chemistry Station or improved Workbench and some are only unlocked by purchasing a related perk.

Adobe White Arrow Slit
Awning Red Corner Full
Awning Red Corner Inside
Awning Red Corner Round
Awning Red Corner Round Top
Awning Red Gable
Awning Red Pyramid
Burning Barrel
Ceiling Light (Switch)
Ceiling Light 02 (Switch)
Cobblestone Arrow Slit
Cobblestone Frame Full Corner
Cobblestone Frame Inside Corner
Cobblestone Frame Pillar 100
Cobblestone Frame Pillar 50
Cobblestone Frame Plate
Cobblestone Frame Pole
Cobblestone Frame Stairs
Cobblestone Frame Wedge
Cobblestone Frame Wedge Tip
Concrete Arrow Slit
Concrete Corner Round Top
Concrete Corner Round
Concrete Support
End Table
End Table Lamp
Flagstone Arrow Slit
Garage Door Metal
Industrial Light (Switch)
Metal Trussing Ramp
Porch Light (Switch)
Reinforced Double Drawbridge
Reinforced Drawbridge
Scrap Iron Arrow Slit
Scrap Iron Frame Wedge Tip
Street Light (Switch)
TV
TV Large, Left
TV Large, Right
Wood 1/2 Block
Wood Arrow Slit
Wood board stairs
Wood Board Stairs With Railing
Wood Catwalk
Wood Catwalk Corner
Wood Catwalk Wedge Corner Railing
Wood Catwalk With Railing
Wood Railing
Wood Wedge Tip
Mining Helmet
Beverage Cooler
Cooler
Lockers
Aloe Vera Seed
Chrysanthemum Seed
Hop Seed
Mushroom Spores (Seed)
Yucca Seed
Beer
Moldy Bread
Snowberry Juice
Candy Tin Can
Car Air Filter
Dirt Fragment
Electrical Parts
Electronic Components
Fertilizer
Flashlight
Hub Cap
Scrap Cable
Scrap Plastics
Snowball
Snowberry Extract
Spring
Sign (C)old Beer
Wooden Sign 1x1m
Wooden Sign 3x1m
Wooden Sign 5x2m
Snow
Nailgun
Cooking Pot Mine
Scrap Log Spike Frame
Chemistry Station
New Items (Lootable/Harvestable/For Sale)
We have added many new items you can get by looting, harvesting or purchase from traders.

Nailgun Schematic
Tasting And Brewing
Black Baseball Cap
Black Cowboy Boots
Black Goth Boots
Black Goth Pants
Black Hooded Sweatshirt
Black Jacket
Black Leather Duster
Black Leather Hood
Black Press Boy Cap
Black Shades
Black Shorts
Black Skirt
Blue Baseball Cap
Blue Hooded Sweatshirt
Blue Press Boy Cap
Blue Shorts
Blue Skirt
Brown Baseball Cap
Brown Hooded Sweatshirt
Brown Press Boy Cap
Brown Shorts
Brown Skirt
College Jacket
Cowboy Boots
Green Baseball Cap
Green Hooded Sweatshirt
Green Press Boy Cap
Green Shorts
Green Skirt
Heavy Bandit Boots
Heavy Bandit Chest Armor
Heavy Bandit Gasmask
Heavy Bandit Gloves
Heavy Bandit Leg Armor
Overalls
Red Baseball Cap
Red Hooded Sweatshirt
Red Press Boy Cap
Red Shorts
Red Skirt
Running Shoes
Strong Glasses
White Football Jersey
White Hooded Sweatshirt
White Jacket
White Press Boy Cap
White Shorts
White Skirt
ZU Football Helmet
Aloe Vera Plant
Aloe Vera Seed
Chrysanthemum
Chrysanthemum Seed
Corn Plant Random (Harvestable)
Cotton
Goldenrod Flower
Hop Plant (Harvestable)
Hop Seed
Hops Flower
Mushroom Spores (Seed)
Snowberry
Snowberry Plant (Harvestable)
Yucca Seed
Mega Crush
Snowberry Juice
Yucca Cocktail
Dirt Fragment
Electrical Parts
Electronic Components
Fertilizer
Gold Nugget
Mechanical Parts
Old Cash
Raw Diamond
Raw Iron
Scrap Plastics
Silver Nugget
Snowball
Snowberry Extract
Steel Polish
Nailgun Frame
Nailgun Parts
Nailgun Receiver
Rechargeable Battery
Diamond Deposit
Gold Ore
Silver Ore
New Creative Block Shapes
We have also added many new block shapes for the creative builders to use.

Adobe White Arrow Slit
Arrow Slit
Awning Green Corner Round Top
Awning Red Corner Round Top
Awning Tan Corner Round Top
Bar Stool
Brick Corner Round Top
Ceiling Light (Switch)
Ceiling Light 02 (Switch)
Cobblestone Arrow Slit
Cobblestone Frame Full Corner
Cobblestone Frame Inside Corner
Cobblestone Frame Pillar 100
Cobblestone Frame Pillar 50
Cobblestone Frame Plate
Cobblestone Frame Pole
Cobblestone Frame Stairs
Cobblestone Frame Wedge
Cobblestone Frame Wedge Tip
Cobblestone Full Corner
Cobblestone Inside Corner
Cobblestone Pillar 100
Cobblestone Pillar 50
Cobblestone Plate
Cobblestone Pole
Cobblestone Wedge
Cobblestone Wedge Tip
Concrete Arrow Slit
Concrete Corner Round Top
Concrete Corner Round
Corrugated Metal Corner Round
Corrugated Metal Corner Round Top
Draw Bridge
Fertilized Farmland
Flagstone Arrow Slit
Forest Flower
Forest Grass Diagonal
Furnace Door, Open
Garage Door Metal
Garage Door Metal v2
Green Drawer, Open
Green Rusty Metal Corner Round Top
Green Rusty Metal Wall Ramp
Hubcap (No Mine)
Industrial Light (Switch)
Loudspeaker
Metal Catwalk
Metal Catwalk Corner
Metal Catwalk Wedge Corner
Metal Catwalk Wedge Corner Railing
Metal Catwalk With Railing
Metal Railing
Metal Reinforced Wood Arrow Slit
Metal Sheet Random (POI)
Metal Stairs
Metal Stairs With Railing
Metal Trussing Ramp
Mobile Spotlight (POI)
Mortician’s Drawer, Open
Mushrooms (Harvestable)
Porch Light (Switch)
Red Metal Corner Round Top
Reinforced Concrete Arrow Slit
Reinforced Concrete Corner Round
Reinforced Concrete Corner Round Top
Reinforced Double Drawbridge
Reinforced Drawbridge
Reinforced Scrap Iron Arrow Slit
Reinforced Scrap Iron Wedge Tip
Reinforced Wood Arrow Slit
Reinforced Wood Metal Wedge Tip
Reinforced Wood Wedge Tip
Rusty Iron Corner Round
Rusty Iron Corner Round Top
Scrap Iron Arrow Slit
Scrap Iron Frame Wedge Tip
Scrap Iron Wedge Tip
Stainless Steel 1/2 Block
Stainless Steel 1/4 Block
Stainless Steel 1/8 Block
Stainless Steel Arrow Slit
Stainless Steel Block
Stainless Steel Corner Round
Stainless Steel Corner Round Top
Stainless Steel Full Corner
Stainless Steel Inside Corner
Stainless Steel Pillar 100
Stainless Steel Pillar 50
Stainless Steel Plate
Stainless Steel Plate Centered
Stainless Steel Pole
Stainless Steel Pyramid
Stainless Steel Ramp
Stainless Steel Ramp Corner
Stainless Steel Stairs
Stainless Steel Support
Stainless Steel Wedge
Stainless Steel Wedge Tip
Steel Arrow Slit
Steel Corner Round
Steel Corner Round Top
Street Light (Switch)
Trader Spawn Block
White Metal Corner Round Top
White River Flagpole
Wood Arrow Slit
Wood Board Stairs With Railing
Wood Catwalk
Wood Catwalk Corner
Wood Catwalk Wedge Corner
Wood Catwalk Wedge Corner Railing
Wood Catwalk With Railing
Wood Railing
Wood Shingles Corner Filler
Wood Shingles Ramp Corner
Furnace
Green Drawer
Mortician’s Drawer
Player Vending Machine
Vending Machine
Vending Machine Rental
Diamond Deposit
Gold Ore
Silver Ore
Cooking Pot Mine
Scrap Log Spike Frame
Chemistry Station
Added

Added: To optimize framerate and give players a chance to loot zombie corpses. We added a new system where ragdoll zombies turn into a lootable corpse approximately 45 seconds after death.
Added: water_emerge sounds and entry in sounds.xml
Added: Launcher on Windows, allows switching 32/64 bit engine as well as a few other options
Added: Wood and glass items can be scrapped
Added: Workstations can be disassembled with a wrench
Added: Blood Draw Kit has a side-effect
Added: control keys to modify god mode and free camera speeds using keyboard -/+ keys
Added: heavy bandit armor items
Added: new male hairstyles
Added: weeds, cinder blocks, small rocks, cracks, and an occasional old tire to roads
Added: Heavy bandit armor is equal to iron armor, armor name keys and description added
Added: New eyeball specular texture
Added: Water Particle Limiter in Video Option
Added: sawing sound when placing wood frames
Added: Animation for climbing ladders
Added: Missing (new) stairs variant Added: so all upgrade paths are consistent.
Added: Items and schematic for nailgun parts and some advanced resources
Added: Cooking pot mines
Added: Console output can be scrolled with PageUp / PageDown
Added: Directional thunder & lightning
Added: You can scrap stone tools or leftover concrete/brick blocks
Added: Bleedout buff audio hookup to code, internalBleeding & bleeding
Added: Stunned buff audio code
Added: Stunned audio filter
Added: Blood moon lighting
Added: default eyebrow to male and female bases
Added: Player Exp from killing entities
Added: 6 new maple forest grasses to maple forest.
Added: console comands BuffPlayer, DebuffPlayer, ExportItemIcons, RepairChunkDensity, TeleportPlayer
Added: Snowberry harvesting, crafting and effects
Added: new broken highway section to the wasteland decoration
Added: rough cut wood texture
Added: console commands GetGameStats and SetGameStat
Added: eyeliner, eyeshadow, blush, goth eyeshadow and lipstick to female characters
Added: land mines to the wasteland.
Added: commandline argument “-noeac” to disable EAC on Linux/OSX clients
Added: Gunpowder recipe for the workbench
Added: Any kind of food heals you now.
Added: library to school
Added: Command “teleport” which acts on the player issuing the command
Added: Launcher switches to disable EAC on Linux / OSX, disable NativeInput module on Windows.
Added: Console commands for weather indoorFogOff/On and the spectrum command.
Added: UMA texture quality option to video options.
Added: UMA Zombie Texture Caching system.
Added: Support for “required” field in entity spawn groups.
Added: Facial piercings item found in loot and on traders.
Added: Steel upgrade for log spikes.
Added: Launcher option to disable UNET networking.
Added: SystemInfo command to display your current running system info (Can be used to check which graphics device was being used, but there is other useful information in there about memory and CPU info )
Added: Running shoes can be found in loot and nerdy glasses can be found in loot.
Added: Enable glCore support and Launcher option for GLCore, tooltips for options.

Changed

Changed: Added dtx1 and 5 compression to all atlases as an optimization. Deleted unused water textures
Changed: Optimized lights so they look better and cause less overdraw which will give locations and player placed lights better performance
Changed: overlays may now use named colors such as skin, eye, hair
Changed: UMA creation refactored into one class for all UMA generation
Changed: Body sliders Changed/removed, now muscle and weight control the body proportions
Changed: Adjusted alpha cutout to reduce see through hair and baldness
Changed: Hide poncho now hides chest armors to fix flipping issues
Changed: Metal items and armor are more expensive making repair more viable.
Changed: Rockets now require fuel.
Changed: Default placement rotations of stairs, corners, etc. are now consistent.
Changed: Updated uma standard shader to look identical to standard (specular setup) the artists use so that in game art looks correct
Changed: Removed import animations flag from some clothing models
Changed: values of uma hair shader to match standard shader specular setup
Changed: Deleted old beard textures
Changed: Assigned new beard textures to bearded characters
Changed: Removed color from ball cap so it can be colored in game better and white hats are possible
Changed: Tribal tattoo is white so it can be colored now
Changed: Characters now use the standard shader for eyes which reduces draw calls
Changed: Hair now has working specular
Changed: Planted and decorative tree stages / resources cleaned up
Changed: TNT can be picked up
Changed: Adjusted some holster transitions to reduce sideways guns
Changed: Default color of jeans for male and female custom characters
Changed: Adjusted player editing menu probe intensity and color
Changed: Players eyes were too bloodshot
Changed: Removed stone-tipped crossbow bolts.
Changed: A workbench is required to craft steel tools, and other advanced items.
Changed: Clubs in general are very bad at harvesting but the sledgehammer has gotten a lot better at smashing things.
Changed: Damage on mining tools adjusted.
Changed: Iron ore is not as soft any more.
Changed: Auger and chainsaw do not break as quickly and are more competitive overall.
Changed: The claw hammer is the “iron” upgrade to the stone axe and only requires a forge.
Changed: The wrench is a steel tool, repairs faster than the hammer and can disassemble things.
Changed: Dirt and snow Changed: to granular drops.
Changed: The concrete mixer is made in the workbench but does not require a skill.
Changed: Item and block prices, second pass.
Changed: All red clothing items to a unified tone
Changed: Improved SpawnScouts command
Changed: Scaled characters to fit our new skinny weight.
Changed: Adjusted a few heights of characters.
Changed: Hoe attack rate is much faster, making the hoe much better for clearing grass
Changed: All blocks that used cutout moveable are now on the grass atlas, for less draw calls and a performance increase
Changed: Updated rope texture for cobblestone frames.
Changed: Gain level Exp on skill cap
Changed: Beer is now brewed with a brewery station. Beer is no longer another flavor of coffee, it prevents you from being stunned and gives you unlimited stamina for 60 seconds.
Changed: Zombies spawn from a sleeping position and stand up
Changed: All trees are now defined as multiblocks and support blocks up to likely heights
Changed: New stairs and catwalks have recipes, upgrade paths, repair cost, etc. (except for Board Stairs without railing)
Changed: The nailgun is now an assembled gun.
Changed: Small spikes redesigned
Changed: Updated snowy grass and wasteland brown grass
Changed: Land mines are more powerful, create no chain-reactions, and do almost no terrain damage
Changed: F-keys cannot be bound to actions
Changed: Console key is F2 now
Changed: The “burning” buff from stepping on a campfire ends quickly after stepping off the fire
Changed: Cacti do less damage than big mean spike traps
Changed: The bleeding effect from traps is more informative and does not linger as long
Changed: Cloth blocks like awnings will prevent fall damage
Changed: Log spikes brought in line with block upgrade costs and paths
Changed: CPU optimization on crop and tree growth timers
Changed: Cement mixers and workbenches do not emit heat
Changed: Trees do not grow to full size if planted on meager ground like in a desert or wasteland
Changed: Craftable biome-specific earth blocks unified and they grow appropriate grass types
Changed: Snow is no fertile ground
Changed: The burnt forest isn’t as hot
Changed: Water cools you down a lot more. Beware of getting wet in the cold areas. It should cool you off in the desert now though.
Changed: Dry temp cutoff based on outside temp not core temp.
Changed: More balancing of all explosives.
Changed: Ores and boulders drop iron fragments that need to be scrapped or smelted
Changed: All basic metal resources have a weight of 1. This means a lot of numbers Changed: so please keep an eye on crafting, harvest or upgrade amounts.
Changed: Crossbows require forgedIron to craft so this is also the repair material
Changed: Crafting stations (blocks) do not stack
Changed: Painkillers make you immune to stuns but cost more hydration
Changed: Beds and mattresses prevent falling damage
Changed: Updated mipmaps and textures art to reduce distant tiling of terrain textures
Changed: desert grass sun spectrum and pine forest sun spectrum
Changed: No longer “ending” horde spawns on logout after 30 zombies arrive. The 12 hour timeout will catch the case where people logoff and relog, also this punishes leaving during a horde since the horde starts over when you rejoin.
Changed: Avoiding too much memory allocations on dedi: clearing chunk pools when a player disconnectes
Changed: Armor skills increase much faster. This should be workable now.
Changed: Allow commands to have default permission levels
Changed: Following commands can be used by any user by default now: chunkcache, debugweather, getgameprefs, gettime, help, listplayerids, listthreads, memcl, settempunit
Changed: Hitmask properties for thrown items
Changed: Road decorations to fix multi texture blending problems.
Changed: Grass sub biome in pine forest to dirt sub biome, added hollowed out trees to them
Changed: Added wild grass growing to country dirt roads
Changed: Removed asphalt cracked textures as all asphalt is now cracked everywhere
Changed: The fog of war of 4 instead of 2 chunks are now uncovered around the player.
Changed: Updated green rusty metal, red rusty metal, brown and green tile floors.
Changed: asphalt, forest ground, barnwood textures
Changed: XUI Bindings are now case sensitive.
Changed: Choosing Random Gen from new game will use RWG 5
Changed: Can no longer pick up land mines once placed. In the future there might be a disarm mini game like lockpicks
Changed: Started adding border mountains to the plains and a few rock spires
Changed: Wasteland sub biomes are now dead grass instead of dirt
Changed: burnt forest sub biomes to dead grass
Changed: wasteland dirt sub biomes to dead grass
Changed: cotton harvest/repair events and recipes to the new harvested items
Changed: Commercial door 3 is prepared for removal of art assets
Changed: Reduce Collider allocations in ApplyExplosionForce.FixedUpdate
Changed: Updated cone with a new shape that has smooth shading
Changed: Aloe plant model.
Changed: Yucca plant model.
Changed: Wood spikes now use rough cut wood texture for non-upgraded ones
Changed: Adjusted enemy audio repeat rates (slower) and loudness (eg. alert vs roam).
Changed: Reduced range and intensity of water particle audio so it doesn’t mask other sounds so much
Changed: Adjusted animal and zombie volume ranges so you can hear them squeal loud enough when you hit them or when they agro you
Changed: Change upgrade path of whiteSidingWoodPanelBurnt1-3
Changed: Spotlights can now be switch on/off in the game
Changed: Light optimization pass for intensity, range, and overlap
Changed: Emma has new hair
Changed: Dirt sub biomes in the pine forest don’t stand out as much on the map
Changed: All “new” stairs have a flag that should help zombies path over them.
Changed: Yucca plant harvesting Changed: to Yucca fruits
Changed: Stone tools require more small rocks.
Changed: Economy balancing
Changed: Updated Maria character preset to be more appealing
Changed: New sounds hooked up for garage doors
Changed: Adjusted blood moon and snow fog
Changed: Set hornet wing to better alpha values. (Not working on fog yet)
Changed: Increased rain epicness (drop count, opacity, stretch)
Changed: Updated desert wall, wasteland rubble, and wasteland sky/fog/lighting
Changed: Updated curb wasteland textures
Changed: Sub biome in the forest blends better with main biome vegetation
Changed: Updated cotton flower art
Changed: Wooden club + shiv are not repairable and break after use. Repairable weapons or tool do not.
Changed: Updated plains biome art
Changed: Fixed the AudioSource the announcement sounds were pointing to.
Changed: Made garage door sounds louder.
Changed: Forest can randomly be a little colder.
Changed: Wasteland now has extreme temperatures.
Changed: Clothing rebalanced for temperature and wetness protection (details in XML.txt)
Changed: Zombie kill XP and level XP rebalanced. You can make level 2 by “only” killing 8 easy zombies. At level 60 you need 12.
Changed: Made vending sounds louder.
Changed: Made plant pick sfx louder.
Changed: Biome ore distribution rebalanced
Changed: Increased probability and value of precious ore blocks
Changed: Updated the chemistry station recipe to better reflect the block model
Changed: In loot or on traders you can find better items than what you can craft yourself
Changed: Separated “music” from sound effects in environment audio (stingers vs. natural sounds like owls hooting). The audio options slider for music should now affect these.
Changed: Smooth audio volume fade added for indoor/outdoor enclosure volumes (eg. hear rain quieter when you’re indoors)
Changed: If more than 50 items are dropped on a chunk, delete the oldest until there are only 50 again.
Changed: Improved snow shader, cobwebs blend with fog, lighting transitions and shadow transitions throughout the day/night, and increased moon’s sprite brightness
Changed: Rebalanced skill gain. Repairing items and using weapons gets you noticeable increases.
Changed: Assigned AudioSource_Default to the correct AudioSource per category.
Changed: Adjusted crafting perk costs like for concrete
Changed: Raised ambient in the mixer
Changed: Raised impacts and reduced menu sounds.
Changed: Made red and green maples more saturated
Changed: Footstep volumes increased when entity is running, including self
Changed: Blunderbuss is better early on but does not get that much better at high QL. Go get a shotgun.
Changed: Crossbow + Blunderbuss are “medieval era” weapons and require no workbench or wrench.
Changed: All biped corpses (excl chickens) decay in 45s. Others 300s. Their loot moves to the gore block.
Changed: Optimized tree texture compression
Changed: Optimized campfire and forge particles, added Light LOD cutoff for their light sources.
Changed: Reduced weapon switch time in third person. Masked gunjoint in idle animation to reduce guns rotating sideways when switching. Removed idle states in weapon switching so weapons transition without a “middle man” animation influencing them.
Changed: Make ladders stickier
Changed: Made density verification check a bit less hard (density 32767
Fixed: Hide helmet was making male players cross-eyed.
Fixed: No console scrolling when manually scrolling up
Fixed: Treasure quest loot can fall through terrain
Fixed: When the Minibike has blocks above it, it flies up when player is coming back to its chunk
Fixed: Nailguns are treated like bows for collision purposes.
Fixed: Hold fire until weapon loops, hit escape, let go of fire button, press fire button, and hit escape again in a very rapid order causes looping audio on weapon forever until exit game
Fixed: Shadow clipping on gun flashlights
Fixed: Improved framerate when disrupting lots of water
Fixed: Short cutoff on sounds being played in world
Fixed: Hair shader missing specular values
Fixed: Servers don’t save time on crash/improper shutdown
Fixed: Wrong string displayed when harvesting / picking up blocks
Fixed: Character’s model is catapulted during death animation
Fixed: Forge tooltip shows up when anyone else near you discovers a forge.
Fixed: Using Eat/Read Function in Backpack Makes Craft Noise.
Fixed: Sneaking status is changing rapidly
Fixed: Pass N’ Gas Index Out Of Range Missing Chunk
Fixed: Player can be ejected in the air while climbing on the terrain
Fixed: Player is ejected in the air to a high altitude when jumping on the seat of Minibike
Fixed: Character is sent flying after jumping on another player
Fixed: Toolbelt transform duping for placeable items
Fixed: Added “Branch_legacy” shape to replace any blocks using the old voxel tree branch shape which did not tile and caused Z-fighting when stacked. (Ryan)
Fixed: Reset opaque atlas back to crunched texture format
Fixed: BlockTextureAtlases asset bundle has grown from 69mb to 393mb in latest merge.
Fixed: Wrong reference on the firstAidLarge buff info.
Fixed: Basic clothes clip through each other and through armors. Note that there is no way to stop the iron gloves from clipping the hazmat shirt, and the hide armor clips too without some redesigns.
Fixed: Switching to bow from any slot in toolbelt causes the arrow to appear unattached to the weapon
Fixed: all new female hairs
Fixed: You Can Loot cntCabinetOldCNRRound In The Diner Even Though It Doesn’t Have Doors
Fixed: Placing a complete pistol in a lit forge eats the weapon
Fixed: Curb blocks had no destroy event
Fixed: Wooden Burnt roof panel uses square block
Fixed: Adjusted icon for the fertilizer.
Fixed: Low quality pistols are not quite so bad any more.
Fixed: Inconsistency inside Skills Tabs
Fixed: Nailgun has grey layer over it
Fixed: goggle spec and scrap iron spec overlay & deleted unused texture
Fixed: UMA Character standing on death and laying down on respawn
Fixed: Multiples of Day 49 do not spawn feral hordes
Fixed: Chat not scrolling
Fixed: Incorrect particles are displayed after hitting Yucca Plant and Aloe Vera Plant
Fixed: Player’s view is switched to 3rd person after respawn if character died by fall damage while being on Minibike
Fixed: Hornets can fly under the water
Fixed: Jump’s VO is audible even when falling
Fixed: Particles of waterfalls are visible only for host players
Fixed: Rework the friendly fire settings.
Fixed: Character crouch animation is desynchronized after reconnecting to session
Fixed: Football helmet lighting issue
Fixed: Rework the friendly fire settings.
Fixed: Low quality water z-fighting on steps
Fixed: Fire on zombies have no audio
Fixed: water stuck in hatches
Fixed: broken material on zombie arlene
Fixed: Not able to craft steel tools with workbench.
Fixed: Campfire / Forge Recipe List Index Requires Activation.
Fixed: Character’s standing up and crouching animations are looped after exiting the stealth mode and evoking any menu simultaneously
Fixed: Zombies’ bodies move slightly to the left when they fall down stunned
Fixed: Nitrate Powder disappears after placing it in smelting socket
Fixed: Rework the friendly fire settings.
Fixed: Auto-Tools don’t show block health bar when using on block you are standing on
Fixed: 3rd person item holster/unholster turn items sideways. Note: the magnum, pistol sack and smg were Fixed.
Fixed: Character standing after changing any piece of gear by other player
Fixed: Character’s Minibike pose persists after being hit and dismounting
Fixed: Character with Character tab open is seen standing when crouched
Fixed: Character may not hold handlebar when driving
Fixed: Character not ragdolling on death in some cases
Fixed: Minibike radial menu horn honked by client in MP game
Fixed: Player is able to turn with Minibike while its Handlebars are broken
Fixed: Crafting timer shows negative values
Fixed: blurry corn
Fixed: Grammatical error, “Collect 2 Ear of corn”
Fixed: Wood log spikes stage 1 cannot be repaired
Fixed: Wood Frame missing upgrade sound in 1st stage
Fixed: Sprained leg and broken leg buffs stack
Fixed: Potted plants drop dirt fragments on destruction
Fixed: Not able to craft a lot of items with workbench (again)
Fixed: Rain audio clipping up/down
Fixed: Dupe Exploit.
Fixed: Fix problem that zombies hit you from 20 meters away on dedis
Fixed: female shaggy hair 02 slot
Fixed: Removed references to non-existing damage types
Fixed: Texture references to non-existing materials
Fixed: Stacknumber property does not work for blocks.
Fixed: Male shaggy hair 02 and hat hair
Fixed: Updated long pomp hair so it works note that it has bugs and is positioned incorrectly, I already have a bug for it.
Fixed: Character status becomes reset after quitting and rejoining the game session
Fixed: Removed obsolete item properties
Fixed: The antibiotics effect makes you immune to dysentery
Fixed: White-skinned characters have dark-skinned hands
Fixed: Iron Helmet corrupts characters face
Fixed: Bug where blood moon horde would be skipped entirely if the max zombie count was reached.
Fixed: Volume was too high for rain & thunder
Fixed: Mining Cap is way too Reflective
Fixed: Hide leg armor hides clothing so it doesn’t clip
Fixed: normals and tangents on male and female base mesh so normal maps are rendered properly.
Fixed: Grass cutout fade at distance
Fixed: Client’s trader window is not showing the proper list.
Fixed: Male asian face to have normal maps
Fixed: Gravel roads show patches of asphalt_crack
Fixed: Player will clip into ground when standing still for 10 seconds
Fixed: Wood Ramps disappear when logging out then back in to game (also reloading the chunk )
Fixed: Visual ammo creating / duping (count of 0)
Fixed: treePlantedMountainPine6m, drops spruce seeds
Fixed: Labeled Storage Crates will not place in correct direct on top view of crate
Fixed: Poles turn white when falling, after it has snowed
Fixed: block #617 whiteSidingWoodPanelBurnt6/T_Mesh_B_00 will not upgrade
Fixed: Door damage audio playing too loud
Fixed: Added more distance to pain and death creature audio
Fixed: problem that placed plant (f.e. corn) was sometimes rotated wrong to the ground
Fixed: Mushrooms do not appear to be spawning in caves in RWG
Fixed: green mipping on dead pine branch
Fixed: gap in Diner 2 poi aka bob’s cafe
Fixed: wrongly rotated sinks in apartments
Fixed: Stencil image of hands showing inside cold breath
Fixed: Jim’s car lot is too easy to break in
Fixed: Ammo HUD not showing anymore
Fixed: Error in NetPackageChunk for clients in MP
Fixed: Some doors are given back to the player upon destruction
Fixed: Harvest amount is not calculated correctly for multiblock crops
Fixed: Max health number does not update after wellness boost.
Fixed: Water surfaces are not seen when head goes underwater
Fixed: NRef in Skill.AddExperience on dedicated server
Fixed: Fix “Stairs” model. Textures do not display correctly on some areas.
Fixed: Wood logs were shiny
Fixed: Road signs are terrain decorations so they adjust to smoothed terrain
Fixed: Infinite meat and hides exploit
Fixed: POI Cabin Has Invisible Window Plug
Fixed: Stretched rain transition time up 10x longer so it’s not popping on/off so much
Fixed: Added thunder and rain back into indoor occlusion
Fixed: Replaced legacy female hair bun with new one that has alpha hairs instead of a solid mesh
Fixed: Helen’s hat hair in the preview window
Fixed: wooden stairs with no railing collision. You can build upwards by aiming at the top step.
Fixed: Fix glass in fog (window02, car03, transparent blocks like on the hospital, glass on commercial doors)
Fixed: Fix purple in dark corners (Ambient color is no longer a color, but just an intensity)
Fixed: Corrupted Item Icons
Fixed: Added toolbelt message when inventory is full and you try to pickup an item.
Fixed: Flipped vision when AA is on/off or crouching with Night Vision goggles on
Fixed: Material memory leak when setting object light levels
Fixed: Zombies don’t play their proper stun animation.
Fixed: Running zombies may remain standing after death
Fixed: Zombies slide and or rotate when knocked down
Fixed: Rain audio playing in main menu
Fixed: Rain audio not pausing when game is paused Fixed: Player planted corn plants disappear when the hit the final growth stage
Fixed: Antibiotics do not cure infection in the second stage as stamina drain continues.
Fixed: Custom Plant Pick SFX.
Fixed: Several items (iron pick, flashlight, etc) were not playing a sound when used at 0 durability.
Fixed: XP value of crafting gas from oil shale adjusted
Fixed: Garden Hoe yields incredibly fast mining tools skill
Fixed: UMA Character Customization Window bug
Fixed: Wrong environment temperature reported to body temperature sim
Fixed: Constant rain in burnt forest
Fixed: Constant 60 byte heap allocations in weather list – Code optimization
Fixed: Optimization of ChunkGameObjectLayer.FadeIn removed (not used)
Fixed: MeshGenerator.CalculateLight() temp array moved to class variable – code optimization
Fixed: Telegraph pole poi is too prolific in the wastelands RG
Fixed: Index is out of range RWG
Fixed: burnt forest ground impact sounds
Fixed: ERR Block spam caused by 2 joining car prefabs in Navezgane @1904,810
Fixed: Some cabinet doors are darker than others
Fixed: Water reflections
Fixed: Nail gun assembly window preview
Fixed: Pistol assembly window preview
Fixed: NRE – unfriend an offline friend.
Fixed: Trader’s not stocking the first time on Dedicated servers.
Fixed: Living sounds (eg. Hornet buzz) not playing on clients in MP games
Fixed: Missing sound when picking up dropped items
Fixed: Character Screen has text overlap with long character name.
Fixed: Reverted to safe version of mix. Boosted VO +3. This should be corrected by ducking later.
Fixed: Yucca Fruit will not auto stack in toolbelt
Fixed: Harvest event on bedframe
Fixed: animalHideLegArmor does not poof when being equipped. Does not display right but it’s less broken.
Fixed: Pistol/Magnum assembly screen is broken
Fixed: null reference when p2p client grabs a frame
Fixed: Duping method using scrapping amounts > stacksize.
Fixed: Fix alpha in fog (burnt zombie smoke + gamma and fog density fixes to SkyboxFog & Alpha shader)
Fixed: a15b48 rwg poi issues
Fixed: a15 rwg floating cabin
Fixed: Enter game, use a light, enter new game, takes 2 tries to turn on light (eg. mining helmet light)
Fixed: NRE/Argument exception on opening character screen
Fixed: Several missing localization entries
Fixed: Metral Truss Ramp Id #1914 makes walls transparent
Fixed: Assembly screen is broken
Fixed: Duping method using scrapping amounts > stacksize.
Fixed: Both Spotlights Face The Same Direction On All Compass Points
Fixed: Player is able to upgrade blocks without required resources
Fixed: Death animation may not be displayed for other players
Fixed: Wood Frame Exploit from harvesting debris (from forum)
Fixed: Auger and Chainsaw cause NRE when used.
Fixed: Tweaked brass faucet textures to regain lost color from PBL lighting switch
Fixed: Added collision to glass pane prefab
Fixed: Durability bar of zombie corpse may be displayed, when hitting the zombie for the first time
Fixed: Map can be scrolled outside its borders
Fixed: Crawler keeps climbing an obstacle when hunting instead of attacking it
Fixed: Upgrade icon stays as crosshair when opening backpack while upgrading
Fixed: Players may respawn in fallout zone if bedroll was close to the area and spawn near bed option was selected
Fixed: Items wielded by character clip with their model when aimed at the ground
Fixed: Most of the minibike stats in Minibike Assemble Menu are not updated.
Fixed: Character incorrectly sits on Minibike when viewed from another player’s perspective
Fixed: Third person view of player on minibike is off
Fixed: Character’s walking animation is unappealing while crouching and looking up
Fixed: Animation of looking down with 2 hand weapons is corrupted while crouched
Fixed: The player teleports to the highest block above him after quitting the game via the Pause Menu right after the jump
Fixed: Dupe exploit with teleport
Fixed: Dropped torch renders in front of everything
Fixed: preview collision is only 1 meter
Fixed: Dropped magnum always stand on its grip
Fixed: No pickup prompt for several items
Fixed: Perishton contains chunk(s) that breaks terrain generation
Fixed: Slow weather transition when re-entering a game
Fixed: Nailgun audio too loud
Fixed: Reflective material bleeding through grass and grass flickering as you move during rain
Fixed mouse bindings do not show up if action already has a keyboard binding (and vice versa)
Fixed: UMA Characters losing texture after alt-tab or when teleporting in from far away.
Fixed: Fog and weather transitions smoothed out with no popping/ticking
Fixed: Removed from rg mixer wasteland hub and duplicate wasteland and plains biome definitions resulting in too many cars in rg wasteland areas
Fixed: Distance for looting corpses and nests is less than for other containers.
Fixed: Weather values incorrect.
Fixed: Updated the descriptions of craftable grass blocks and several clothing items.
Fixed: Updated the descriptions of the concrete perk and the cement item
Fixed: Too Many Beakers From Air Drops
Fixed: Added stone “side textures” to clay. No more dirty spots on cliff sides.
Fixed: Cotton plant alpha is not matching the plant.
Fixed: Weather not updating quickly when you move more than 20 meters in 1 frame
Fixed: Catwalk wedge upgrades rotated the wrong way
Fixed: Shovels are no longer better melee weapons than axes.
Fixed: No weather on dedicated servers.
Fixed: Tracked players are now saved so you can quit and rejoin a game and the tracked players will persist.
Fixed: Fog indoors is too strong
Fixed: Set doppler to zero on creatures and screamer audio source prefabs.
Fixed: Duping with 2 people using containers.
Fixed: Cobblestone ramp stair frame causes block face to be removed.
Fixed: Stability problem in army barracks roof building.
Fixed: Several blocks were dropping themselves on harvest.
Fixed: Mac OS rendering flipped with AA on.
Fixed: Hornets had very shiny wings.
Fixed: Some cabinet doors are darker than others.
Fixed: Flipped screen with night vision and blood splatter on screen.
Fixed: Cars not getting snowed on and industrial glass transparent issue.
Fixed: Low horizon sky artifacts seen from atop a mountain.
Fixed: Explosion damage given to entities: in code the wrong xml tag DamageEntities was taken. Replaced it with EntityDamage that is used in xml.
Fixed: Concussive protection does not help against explosives.
Fixed: Explosion running multiple times for each entity depending on collider count.
Fixed: It is not possible to loot an animal in shallow water.
Fixed: Partially Rendered Hornet Bodies.
Fixed: When cancelling a bow shot, the animation has no lag and looks proper.
Fixed: When shooting a bow, the player animation matches the bow animation.
Fixed: Zombies seem to get stuck running in place and spin in circles.
Fixed: Zombies rubberband on dedi, when you are above a cluster of them.
Fixed: Zombies randomly attack the air.
Fixed: Reflections flipping upside down from object placement + optimization of material copies in this code.
Fixed: UMA texture quality change displays missing textures for Hazmat.
Fixed: Expertise exploit for upgrading tools via not completely upgrading.
Fixed: Investigate unknown particle effect.
Fixed: Some cabinet doors are darker than others.
Fixed: Fix pinecone sapling shader/material to receive fog.
Fixed: The steel shovel is the best stone mining tool.
Fixed: Animal killing blows sometimes grant bonus harvest yield.
Fixed: Fixed up explosion code. Zombies get hit-per-collider, players get hit with explosion damage only once.
Fixed: RWG games may freeze on creation.
Fixed: Flashlight assembled with another weapon part wont separate normally as other parts that are joined.
Fixed: Null reference when returning to burning minibike and opening its menu.
Fixed: Repairing firearms costs less QL degradation than repairing tools.
Fixed: Many recipes that say Scrap Iron are misleading.
Fixed: Some buffs like Infection1 are not curable the GUI buff goes away but not the character screen.
Server.Config

Changed: Console key is shown in controls menu and now defaults to F1 for compatibility with European keyboards.
We now have PlayerKillingMode which replaces Friendly Fireand offers more options than the checkmark for FF

<!-- Player Killing Settings (0 = No Killing, 1 = Kill Allies Only, 2 = Kill Strangers Only, 3 = Kill Everyone) -->
Modding and Tools

We’ve replaced the old create world main menu button with a new one called ‘Editor Tools’. Under it you will find a new utility we call the ‘Random Gen World Previewer’. You can use it to see what a seed may look like including:

The dispersion of the included biome types in the rgmixer.xml file
The dispersion of the included city, town, rural and wilderness locations in the rgmixer.xml file
The general topography of the world as set in the rgmixer.xml file
The Random Gen World Previewer’ has 2 input windows one for the game seed name and one for the preview size, 1 is the fastest. You can click the refresh button to see the current preview which reloads the most recent saved version of the rgmixer.xml. Note: It can take a little while to appear depending on your pc and the preview size. Once the preview appears the controls include:

Zoom in and out with the Mouse wheel.
Pan using Mouse 1 hold and drag.
Tilt to see the height with mouse 2 hold and drag

Альфа 14.5


И снова всем привет, сегодня разработчики снова выложили новый патч, исправляющий определенные ошибки. Если у кого-то продолжаются вылеты игры, то обновляем драйверы видеокарты и как сделать файл из скрытого видимым удалить все данные по адресу: C: \ Users \ имя \ папку AppData \ Roaming \ 7DaysToDie AppData, а затем переустановить игру.
Данная версия релиза должна быть совместима со всеми Альфа 14, поэтому создавать новую игру нет необходимости.
Список изменений в Альфа 14.5
Исправлено: случайное женское лицо в готовом персонаже.
Исправлено: прицела не видно во время прицеливания с базуки.
Исправлено: деревья исчезают после выстрела с базуки.
Исправлено: ткань не прибавляется при собирании ее с матраса.
Исправлено: ноги неправильно отображаются при быстром передвижении.
Исправлено: факел не имеет тени или она не работает совсем.
Исправлено: неправильное время при создании лома.
Исправлено: военная одежда отсутствует в описании брони в кузнице.
Исправлено: несколько категорий и некоторые элементы иногда могут быть выделены в меню крафта.
Исправлено: игра зависает, когда стек ресурсов достигает больше и равен 30к.
Исправлено: умения медицины увеличивало урон кровотечения нанесенного игроку.
Исправлено: задержка между выстрелом и попаданием из Nailgun.
Исправлено: проблема с текстурами старого деревянного стула.
Исправлено: снег на некоторых окнах слишком яркий или его слишком много.
Исправлено: фонарик на оружие иногда слишком яркий.
Исправлено: проблема черного экрана при выходе во время смерти.
Исправлено: звук боли оленя.
Исправлено: Минибайк, замена двигателя с shiftclicl, удаляет газ.
Исправлено: проблема после быстрого открытия меню после удара объекта.
Исправлено: если зомби получает удар определенным оружием, тогда он перестает двигаться.
Исправлено: звук закрытия vault hatch не соответствует анимации.
Исправлено: орды зомби застывают, когда находятся вне видимости.
Исправлено: наступление ночи орды приходит правильно.
Исправлено: если игрок вышел во время орды, тогда зомби не сохраняются, но они снова появятся, когда игрок присоединяется.
Исправлено: утечка emodel (затронуло зомби).
Исправлено: фонарик прикрепляемый на пушку теперь соответствует обычному фонарику.
Исправлено: отсутствует прицел на оружие ближнего боя.
Исправлено: яркость всех фонариков.
Исправлено: под прицелом появляется цветная полоса.
Исправлено: длительное нажатие X или кнопки пустого слота в крафте меню, могло вызвать пустую таблицу.
Изменения:
Изменено: звук назначения на люках в blocks.xml.
Изменено: уменьшен звук возрождения игрока.
Изменено: уменьшен радиус для поиска сокровищ по заданию,
Изменено: nail пистолет синхронизировал анимацию и звук.
Изменено: значение люка закрывает звук.
Изменено: уменьшен объем магнума.
Изменено: понижен бур еще больше.
Изменено: Handlebars, можно сделать без рецепта.
Изменено: командная строка установка времени перематывает орды зомби.
Известные проблемы
На Mac и Linux, все еще остались проблемы с рендерингом.
Проблема со звуками на выделенных серверах, приходится перезапускать сервер, чтобы их остановить.
У некоторых игроков еще наблюдаются вылеты игры.
Минибайк самостоятельно исчезает.

Alpha 13.7 Patch notes

Fixed: Dropped Blocks Damaging Terrain & Other Blocks, PVP Exploit
=> removed all item to block damage as this is the source of too many exploits
Fixed: Various xml bugs, exploits
Fixed: Night vision effect
Fixed: Modifying XUI cfg to access cheat menu on remote games
Fixed: NRef on dedi
Fixed: Armor Modifier values
Fixed: Items from aborted crafting queue spam server
Fixed: WRN Missing Cleanup for XML: xui/styles
Fixed: NRE Spamming Client Output
Fixed: Wrong case for XUi filenames
Fixed: Dupe with Exceeding Stack limit on full inventory
Fixed: Toolbelt transform duping for placeable items
Fixed: Campfire/forge duping – dedicated server
Fixed: Crafting and timers have inaccuracies in the time
Fixed: Broken onscreen debuff status icons
Fixed: Cobblestone ramp frame no longer craftable
Fixed: Items and blocks spaz out after explosions dedi only
Fixed: NRE, missing chunks and pink items/objects after sucking items with full inventory
Changed: temporary fix to invulnerability from armor skills

Alpha 11.1


Fixed problem when a player logs off a server and closes the game it crashes
Fixed repairing of part based weapons not repairing all items correctly
Changed spacing for all trees to reduce fill rate for performance reasons
Changed cleaned out legacy animations for memory
Changed lowered dog chase give Up Time to 18 seconds
Fixed: serveradmin.xml created no start if not existing
Reduced chance for sharing violation while saving Player Stat to occur
Added screen space ambient occlusion video option
Changed reduced grass thickness in forests and plains for performance. Decorate last with grass to ensure loot gets placed
Changed Increased crafting xp on all items
Added quality range to stone shovel and hunting knife
Note that since A11 the port 26900/TCP (or whatever you set the ServerPort to) has to be opened in your firewall in addition to 26901/UDP and 26902/UDP

Alpha 11


Added Unity 5 with many of its newer bells and whistles
Added new Steam networking and server browser enhancements
Added new Speedtree system with brand new gorgeous trees and bushes. The fidelity of the trees can be adjusted for quality and performance in menu/options/video/tree quality.
Added Unity 5’s global physical based shader system and refined all the art to take advantage of it. The fidelity of the system can be adjusted for quality and performance in the menu/options/video under reflection quality and reflection distance.
Added our own Screen Space ambient occlusion system that gives everything better shadows and weight and darkens caves and interiors
Added our own new water reflection that interacts with the standard shader
Added our own new custom high res better looking fog
Added new high res sky system with stars that can appear on clearer nights
Added a new quality range system for guns. The system allows players to find gun parts of varying quality ranges. The parts have 7 quality ranges with colored degradation bars including grey broken, brown faulty, orange poor, yellow good, green fine, blue great, and magenta flawless. Once the player collects enough parts and has read the right gun book unlocking a recipe he can assemble a working gun. The average quality of all the parts determines the quality of the assembled weapon. The parts themselves govern attributes like damage, accuracy, degradation rate, penetration, falloff range and in the future zoom level and knockback strength. This will allow for thousands of permutations of guns like a realistic Borderlands
Added the new item quality range system for tools, melee weapons and armor. Bow, crossbow, wrench, hammer nail gun, chainsaw, auger and clothing will come in a future update.
Added new player leveling system. The system increase your chances to craft higher quality ranged items at higher levels with +/- 50 degree of random quality. The system is basic a precursor to skill trees. The player currently will earn XP for activities like killing zombies, unlocking new recipes and crafting new recipes for the first time.
Added new locations including a huge hospital, 2 new grocery stores, a new larger bookstore, new larger hardware store, 2 new luxury cabins and an indian burial ground. Note some of these are Navezgane only and some are random gen only
Added new random gen underground cave system, new random gen roads on hills, new random gen biome transition dithering, improved random gen rivers, improved bridges over rivers
Added new high res first person hands and first person animations
Added new first person procedural camera system with procedurally based physics and inertia
Added new player safe zones set in the serverconfig.xml. The safe zones disable zombies in chunks for 5 in game hours if you don’t have a sleeping bag and are level 5 or under
Added new smoother iron sights system
Added new craftable primitive blunderbuss single shot primitive muzzle loader gun and blunderbuss ammo
Added new craftable new primitive bow and arrows
Added rare Tazas Stone Axe weapon which can be found in new rare Apache Artifacts Chests in caves and in indian burial grounds
Added new feral zombie to the game which has a chance for gun loot if you kill him
Added new on fire burnt zombie to the game. He has a chance to catch you on fire if he hits you
Added Fire Buff icon to Game which can happen from players hitting you with a torch, walking on lit campfires, walking on large ember piles and from on fire zombies striking you. Submerge yourself in water to douse the fire.
Added new high res spider zombie to the game
Added new Zombie Gore Block System: corpses decompose into a bloody terrain pile which can grow if more zombies die near or on top of each other eventually live zombies will use the gore blocks to cross over your spiked pits or jump over your fort walls. If the gore blocks are left alone the will eventually biodegrade.
Added Items made from cloth such as clothing can now be scrapped into cloth
Added cobblestone ramps that upgrade and downgrade like cobblestone blocks, and recipe to make them.
Added wood railing recipe
Added health storage crate and recipe
Added paper scrapping from skill books
Added Sniper rifle schematic
Added Hunting Rifle book
Added new plains ground texture
Added cash register loot containers to the stores and businesses
Added stone shovel and recipe to the game
Added new primitive sod recipe used to make sod houses
Added unattainable books to gate all weapon part molds. Weapon part forging may appear in a future update.
Added insecure downgrade path to player made storage crates
Added recipe for flagstone and wedge flagstone
Added dynamite held item and new dynamite bundle placed block models
Added shopping cart and shopping basket loot containers found in stores and businesses
Added flagstone stairs and recipe
Added small engine and auger blade to loot
Added snow roads and green metal 60’s and tip blocks to the game
Added green metal roof gable and inside corner wedge green metal roof
Added snow roads to snow biomes in RWG
Added auger recipe
Added handlebars to automotive loot
Added tooltips to category icons in server browser
Added new Steam voice proximity chat please test push to talk
Added new flashlight model replacing the old one
Added snow blowing/drifting effect to snow biome
Added blowing sand/dust to desert biomes
Added casino token to the loot
Added shamway foods cardboard box loot containers and shamway crates that require breaking
Added wood stairs filled block shape WIP
Added new pill case looting sounds
Added window plug centered block shapes and unified boarding up existing windows and plywood filled windows in the world using a hammer and planks they now upgrade to one board, two boards, 3 boards and sheet metal
Added sportings good loot to shotgun messiah crates and reduced chance for full weapons to be found
Added new stalactites, moss and mushrooms to new caves
Added Generic Attribute system now usable on ANY item
Added snow zombie female sound set to the game
Added spider zombie sense sounds never had these in before
Added new iron shovel model
Added new sledgehammer
Added new system for arrows to fall with gravity
Added new custom burnt zombie sound set and added missing zombie sounds to the sounds mix xml
Added new audio mixers for impact bullet, impact general and block destroys to help with the overall mix. Note: this doesn’t fix shotguns shooting trees or chainsaw impacts overloading channels but it helps
Added recipe for bolts and arrows from femurs
Added burnt embers to burnt forest
Added hot embers to burnt forest terrain texture
Added you can now mine burnt embers and get bits of coal
Added zoom to player preview
Added new stun rules for zombies. (If your stamina is over 50 you have a 100% chance to stun a zombie and if your stamina is 50 or below it is your stamina level x 2.
Added edible mushrooms found in caves
Added all new firearm reload sounds
Added new give up time for static spawned and biome spawned dogs. They will chase you for about 20 seconds and give up unless they damage you or you damage them which results in thier give up time resetting. Note horde spawned dogs will not give up.
Added new Steam Voice Chat integration works only in proximity of other players press to talk
Added english.txt entries for all camel cased missing items
Added a mouse-over ToolTip for the level progress in the character menu

Changed

Changed improved wellness feedback so the size of health stamina bars reflect your current top capacity along with sounds, screen fx, tooltips and character screen info to give proper feedback
Changed lowest wellness bottom capacity to 50
Changed respawning players should have full meters of health and stamina
Changed stack limit on weapon repair kits increased to 50
Changed driftwood can no longer be picked up, but has to be chopped like a tree. It cuts down much faster though
Changed recipe for aloe cream now requires four aloe plants instead of one
Changed antibiotics only raise your wellness by 1 on consumption instead of two. They still add wellness over time
Changed player made concrete and cobblestone walls drop destroyed stone when broken
Changed sped up making plant fibers from grass
Changed slowed down making plant fibers from yucca
Changed sped up crafting of metal trussing
Changed sped up stick crafting and increased yield
Changed increased stack limit of paper to 250
Changed sped up gravel crafting time
Changed updated normal maps for storage crates
Changed roaming hordes now are small on day 1 and get bigger and nastier up until day 7 then the cycle restarts. On day 6 there are roaming dogs, to help cue the player that the next day will have the feral hordes coming. Day 7 roaming hordes are now full nasty ones containing cops, dogs and hornets, like the wasteland spawns use. Day 8 should restart the cycle, with roaming hordes being very small and easy
Changed Integrated menu into one game scene which speeds up game load times and allows video and audio options to be changed from in game now
Changed corpses now carry “junk” loot and gun parts and ammo
Changed nerfed food found in purses
Changed all firearms now require a book or schematic to craft
Changed all firearm part molds can no longer be crafted but are still in the game. They might be exposed later when skill trees are implemented.
Changed aligned sniper barrel icon to look better when on the crafting table
Changed optimized pine forest and changed spectrum
Changed removed spider zombies from general spawning. Now when you see them they will always be scout zombies which can summon a horde if not killed quickly
Changed thickened grass textures
Changed added new chrysanthemum texture
Changed pine forest has its own color spectrum
Changed metal shovels dig faster
Changed increased how much a small rock repairs a stone tool
Changed improved plains grass and color spectrum, adding red dawn
Changed optimized distance checks in all areas of random gen
Changed removed grass blocks from all barns so they display native terrain
Changed all roads in random gen snow biome use snowy road texture
Changed Dynamite no longer adds structural stability when placed and does not stick to walls or ceilings
Changed removed coal torch item
Changed: Minerals always survive stability crashes
Changed all non item data is removed from items.xml and put into the newly created misc.xml
Changed all of the spectrums
Changed the focus box on torches/candles to no longer show
Changed recipe of stone axe to use small stones instead of sharp stones.
Changed crossbow bolts use small stones instead of sharp stones
Changed removed sharp stone recipe, they are no longer used in the game, use small rocks instead
Changed all recipes using grass to use plant fibers
Changed removed rocket launcher from game until it can be better integrated
Changed now the sun now orbits realistically based on the local latitude and time of year
Changed made new Bookstore Bookcase thats a little less generous with book loot and thinned bookcases in both bookstores
Changed crossbow now requires forged metal and leather strips in its recipe
Changed added all ranged weapon fires to the sounds.xml and gave them full volume
Changed rivers to no longer have their own biome
Changed biome water levels to match river
Changed rivers now sometimes feed into biome lakes
Changed lowered the footstep overlay volume for the feral, snow and burnt zombies
Changed STATS is only written of a connection is successful
Changed improved wellness feedback health and stamina meters are the size of their capacity, meter added to character screen with current amount and full capacity, sound effects, gui gow and new messaging for state changes
Changed iron pickaxe recipe to use only 3 ingots
Changed riverbeds to dirt
Changed removed coal spots from burnt forest
Changed femurs have no degradation and can now be stacked to 10
Changed nerfed feathers in loot since you can craft more from one feather now
Changed removed degradation from torches and you can now stack 50 of them
Changed tweaked damage of stick and femur
Changed stone doesn’t break when falling
Changed hub spawn chances
Changed added new shotgun and sawed off shotgun sound fx. They also now play random variants
Changed removed tungsten from mining until we can find a good use for it
Changed potassium Nitrate ore only gives you 5 Potassium Nitrate Powder instead of 10
Changed coal ore only gives you 5 coal pieces instead of 10
Changed junk loot now has more stuff in it, and trash now uses junk loot so there is a greater chance of finding something good in garbage
Changed default spectrums have no purple and less fog
Changed updated light intensities for prefab lamps brighter
Changed players can use the f key to toggle on one at a time mining helmet or equipped flashlights. Note: This will work with upcoming weapon flashlight attachments in A12
Changed Zombies now run based on sunAngle rather than “time”
Changed removed unused inventory tab removed from the characters inventory GUI
Changed reduced dogs and stags FOV from 330 to 180 they shouldn’t see you as easy now
Changed increased spawning in forests and desert biomes
Changed: Increased distance of player spawn from wasteland biome edge
Changed: Decreased non central wasteland hub spawning to 5%
Changed gun crafting times to 5 seconds since the player takes them apart frequently to do upgrades
Changed Stamina use for all tools and weapons is now 8 per swing
Changed stone axe and fire axe are worse weapons and better tools
Changed protection value scale to be more easily readable
Changed protection values to drop trailing decimal points
Changed logic on bow
Changed Reduced degradation on mp5
Changed reduced frequency of hungry and starving penalties and reduced how fast you die when starving
Changed liquids can no longer debuff players while burning. First aid kits and bandages do though.
Changed unified all guns now have 4 parts to recipes to work with the new gun quality system
Changed spike trap damage bounds and amounts for players and zombies

Fixed

Fixed burn time on wooden stairs
Fixed Dog plays death animation immediately when killed, not delayed after the attack animation completes
Fixed Diersville Trees Drop Multiple bundles of wood
Fixed enforcer magazine can be converted to paper or burnt
Fixed zombies will now follow you down a shaft up to 20 meters deep, they should be better about finding you underground
Fixed reworked network communication for forge to decrease item loss and dupe bugs
Fixed a campfire exploit bug
Fixed bug where biome deco random Loot containers were rotated wrong
Fixed bug where sometimes if you were hit while looting: Loot timer stops but can’t move
Fixed various clothing items that could not be scrapped into cloth
Fixed spelling on vegetable stew english.txt
Fixed backpacks dropped in doorways cause nullref when attempting pickup
Fixed save games should now always match their original game mode
Fixed dedicated servers now default to drop nothing on quit to match default settings
Fixed feral mode icon in server browser at wrong position
Fixed servers not properly receiving client data
Fixed Server browser: Feral mode active icon at correct position
Fixed game server not shutting down when switching to main menu
Fixed entity draw distance to match chunk draw distance
Fixed Server Browser page buttons displaying wrong state when filtering for server name
Fixed relooting empty containers rolls loot
Fixed auger duplicating items on MP game
Fixed exception when dying/respawning
Fixed campfire repair exploit
Fixed bug if inventory full, items get lost on pickup
Fixed crops vanish on pickup if only free space in toolbelt
Fixed auto-equip destroying items
Fixed the seam between the curtain top and bottom halves
Fixed timing on zombie crawler attack
Fixed background of item names in recipe preview is too small
Fixed splitting a stack after crafting makes you lose half
Fixed smells work, but tooltip is wonky
Fixed decayed brick block models drop nothing
Fixed some UI textures are influenced by texture resolution settings
Fixed character rotation bug in Inventory UI
Fixed camera track offsets for both mirror and character creation
Fixed barbed wire does nothing
Fixed wood spikes don’t work most of the time
Fixed server pushed config files remaining loaded
Fixed food items with negative hydration allow for going over the hunger cap
Fixed can’t break down bullets
Fixed scrapping dupes items
Fixed disappearing gun part bug
Fixed can’t scrap cooking pots
Fixed learn on craft isn’t working correctly
Fixed Cook Button resets progress of cooking
Fixed canned water still superstacks
Fixed Campfire shift click item loss
Fixed similar recipes (output) cloning ingredients when using craft list
Fixed Navezgane and random gen map info descriptions
Fixed persistent profile game menu description
Fixed iron armor can be repaired
Fixed floating decals
Fixed persistent profile game menu description
Fixed replacing parts in a gun loses all ammo
Fixed player dropped backpacks are breaking from zombies

Serverconfig.xml, Multiplayer and Modding

Added new playerSafeZoneTime and playerSafeZoneLevel perimeters. The default for each is 5 and here is how they behave.
- playerSafeZoneTime= 5 Controls how many in game hours it takes for zombies to spawn in chunks around players who do not have a sleeping bag placed
- playerSafeZoneLevel = 5 Players who are at this level or under will spawn in safe zones if they do not have a sleeping bag placed
- If you always want safe zones set the level to 60
- If you don’t want safe zones set both parameters to 0
- Note players who spawn near other players will still get zombies
Changed default permission level for commands not explicitly given in serveradmin.xml is 0
Changed default permission level for users not explicitly given in serveradmin.xml is 1000
Changed refactored materials.xml to use new xml format
Changed removed serveradmin.xml, will be auto created in save game folder, and only loaded from that location
Added reload serveradmin.xml on external changes to file, save it on changes made by the game admin commands
Changed banning a player who uses family sharing also bans the owner of the license
Added stat output to client log
Changed format of items.xml to get closer to the “common” 7DTD xml format
Server config: DropOnQuit: Allowing both Nothing and Everything as Standard values
Print kick reason to log on clients
Changed permission level for commands in serveradmin.xml applies to all variants of that command (e.g. “lp” also affects “listplayers”)
On dedicated servers print stats to log only if there’s at least one player online
CM command now also enables fly mode
bat: Assigning a different name to the logfile on each start, keeping only 20 most recent logs. No longer trying to start PuTTY / Telnet
Allow connecting to “localhost”
Connecting to a dedi by IP stores the server in history
Filter BB codes from player names in chat / scoreboard / map screen
Filter BB codes from player sent chat messages
Allow BB codes in “say” command for colored server messages
Added a new random gen mixing xml for modding the game and controlling some of the random gen world features
Known Issues

Dedicated servers randomly crash when clients disconnect we’re still trying reproduce this problem.
Quitting to main menu without actually exiting the program may cause some data transfer between games/servers. Please quit the client ENTIRELY before joining servers or new single player games.

Alpha 10.3


Добавлено
• Для кастомизации добавлено несколько стилей причесок как для женского пола, так и для мужского, множество вариантов бород для мужского персонажа, и новые волосы, цвет глаз и кожи.
• Добавлены красные, синие, зеленые, коричневые и верные варианты одежды для клетчатой рубашки, кепок, бандан и штанов.
• Добавлены новые аптеки, книжные магазины и магазины бытовой техники с указателями, украшения и специальные находки в Navezgane и Random Gen
• Добавлена новая система улучшения булыжника. Для того, чтобы сделать стену из булыжника, нужно сначала будет создать каркас, который будет делаться из 5 палок и 1 растительного волокна для застройки площади, где вы будете делать стену из булыжника. После того, как вы разместите каркас, вы берете булыжники (делаются из цемента и маленьких камней) и кликаете правой кнопкой мыши на каркас, чтобы заполнить его на ¼. Повторяйте данное действие до завершения. Каркасы для булыжника имеют очень маленькую прочность для нагрузки, поэтому вам может понадобиться поддерживать их снаружи чем-нибудь, пока вы не завершите постройку.
• Добавлена новая кривая Самочувствия, теперь Самочувствие проще поднять тогда, когда оно слишком низкое, чем тогда, когда оно высокое.
• Добавлен новый набор звуков для снежного зомби и отпечатки следов на снегу.
• Добавлены Витамины в лут, которые улучшают Самочувствие и излечивают Дизентерию.
• Добавлено жесткое тело для животных, чтобы лучше попадать в них.
• Добавлен “имя материала пули” для переопределения звуков пули для бензопилы/бура.
• Добавлено пиво, пиво в лут, а также кулер для напитков, которые появляются на заправочных станциях, старых предприятиях, аптеках, оружейных магазинах, магазинах бытовой техники, кинотеатры и лыжные базы. С пивом вы можете получить как положительный баф, так и отрицательный в качестве похмелья.
• Добавлена игровая опция, позволяющая перезаписать сохраненного персонажа с изменением его внешности.
• Добавлено PersistentPlayerProfiles в опции сервера.
• Добавлен Постоянный Профиль в Новая/Продолжить игру.
• Добавлены оранжевая и зеленая металлическая крыши, используемые на новых магазинах бытовой техники и книжных магазинах.
• Добавлена возможность редактировать игровые профили.
• Добавлены новые создаваемые и размещаемые свечи.

Изменения
• Улучшен код для больших зданий в городах, теперь вы увидите намного больше разнообразных зданий.
• Города теперь имеют случайные размеры блоков и формы.
• Изменены мужские и женские модели, стали высокополигональными, преобразователь ДНК, зажимы для ног и другое.
• Существа теперь учитывают вашу позицию для спауна.
• Удалены булыжники, улучшенные металлом и их текстура.
• Сокращено время крафта растительных волокон.
• Случайный генератор теперь будет выбирать случайную прическу и цвет кожи из доступных.
• Сокращено увеличение Самочувствия от Антибиотиков с 5 до 2.
• Подправлены настройки затухания шагов, чтобы были немного громче.
• Земля теперь будет прогибаться, если нужно, когда размещается блок.
• Изменено PersistentCustomCharacters на PersistentPlayerProfile для соответствия с внутренним кодом.
• Изменено PersistentPlayerProfile. По умолчанию отключено на одноранговых мультиплеерных играх.
• Зерновой алкоголь теперь усиливает жажду.
• Изменено направление по использованию наполнителя рельефа так, что его травы является родным для его биома.
• Удалены регулярные зомби из снежного биома.
• Удалены собаки из сгоревшего леса. Собаки теперь будут появляться только в пустоши и около сараев.
• Получение оглушения теперь будет снижать Самочувствие.
• Факелам добавлено время горения.
• Время на сервере теперь изменяется только тогда, когда подключился хотя бы 1 игрок.
• Факела теперь будут иметь случайное время горения около 20 минут. После этого они исчезнут.
• Только трава и почва могут быть вспаханы.

Исправлено
• Исправлена анимация атаки собаки и судорожные подергивания. Собаку теперь легче убить.
• Железобетонные Наклоны теперь преобразованы в broke01,02 и 03 версии, как и Железобетон.
• При разрушении Железобетона ничего не падает.
• Удален старый рецепт Железобетона.
• Исправлена ошибка, когда игроки могли появляться на деревьях, а потом падать и ломать ноги.
• Исправлена ошибка, когда не было волн после 49 дней.
• Исправлена ошибка, когда не проверялась функция дружественного огня.
• Исправлен критический удар у дубин.
• Исправлена ошибка, когда деревья исчезали на..
• Некоторые здания время от времени будут налезать друг на друга в городах.
• У очень маленького кол-ва иконок идет неправильное окрашивание или вообще отсутствует значок.

Alpha 10


Добавлена совершенно новая система создания персонажа — комплект настройки лица, тела. Будущие версии будут включать настройки цвета кожи, глаз и варианты стиля волос. Также добавлено много вещей: Кевларовые шлемы, шлемы спецназа, банданы, очки, солнцезащитные очки, джинсовая куртка, брюки, сапоги и топы. Вы также можете удалить, отметить любимый наряд и быстро положить его обратно с помощью кнопок "-", " звезда " и " + ", расположенных под новым изображением персонажа в виде отражения в зеркале, в меню инвентаря.
Добавлена "тепловая карта" — система, которая отслеживает, сколько шума и запахов появилось в зоне. С течением времени зона остывает, но если она нагревается слишком быстро, то зомби-паук придет исследовать область. Если он находит что-то "интересное" для него, то издаст визг на который придет орда. Костры, шумы и валяющиеся туши животных увеличивают интенсивность "нагревания" зоны.
Добавлена система здоровья. На уровень здоровья влияют болезни, смерть и ваши предпочтения в еде. Здоровье влияет на вашу выносливость, HP и имеет диапозон от -100 до +100. Хорошая жизнь дает больше выносливости и потенциала здоровья. Если вы живете плохо, вы будете страдать из-за маленькой выносливости и здоровья.
Добавлена новая система дверей — элегантные двери с анимацией многостадийного разрушения и обновления абсолютно для всех дверей, как для созданных игроком, так и для встречных. Теперь вы будете знать состояние двери с помощью физической модели повреждений, эффектов частиц и звуков.
Расширенна Бафф-система, которая управляет Дебаффами голода и жажды. Обезвоживание убьет вас быстрее, чем голод и низкое здоровье. Также система поломки ног была переработана и добавлен значок наложенной шины для более интуитивного понимания процесса исцеления. Бафф-Система позволяет баффам влиять на другие баффы и некоторые баффы могут даже повлиять на зомби. Дубины имеют шанс нанести критический удар для головы, стрелы вызвать кровотечение у других игроков и животных, а факелы могут поджечь зомби. Зомби имеют иммунитет к кровотечениям, болезни.
Добавлен новый браузер серверов с полностью обновленным графическим интерфейсом.
Добавлена постапокалиптическая атмосфера. Каждая структура была обновлена: имеет доски на окнах, потрескавшиеся и разбитые стекла, сломанные двери, запертые двери, старые жалюзи и многое другое. Имитируется эффект произошедших событий.
Добавлены "символы". Теперь есть магазин оружия "дробовик Мессии" и Заправки "Pass-n-Gas". Также несколько новых городских зданий в пустыре, груды щебня, автостоянки, 4 фермы, варианты сараев.
Добавлены новый процесс постройки железобетонных стен путем заливки форм. Сначала кладете железную арматуру, затем обиваете её фанерой, чтобы подготовить форму для заливки бетоном (стандартный апгрейд ПКМ). Затем вы берете ведро с бетонной смесью и заливаете подготовленную форму. Когда бетон высохнет, фанера исчезнет и у вас останется блок железобетона.
Улучшена физика вертикальных лестниц.
Добавлено 5 новых контейнеров, которые можно скрафтить. Эти контейнеры помечены символами, чтобы легче было сортировать предметы. Контейнеры имеют значки: оружия, боеприпасов, материалов, продовольствия и взрывчатки
Добавлен новый Поиск по ингредиенту, который показывает возможные рецепты на его основе.
Основные усилия положили в производительности сервера, которые должны поддерживать больше игроков в мультиплеере, чем раньше. Оптимизированная сетка строительства — это должно занять меньше мощности процессора
Добавлена новая улучшенная древесина
Добавлен рецепт брони из металлолома
Добавлено биодизель (биотопливо). Он производится из животных жиров в стакане
Добавлен лут жира в свиньях, оленях, зомби
Добавлен новый гвоздомет, который может быть использован для апгрейда блоков с очень быстрой скоростью или может быть использован в качестве оружия. Расходный материал — гвозди.
Добавлен рецепт бетонной смеси
Добавлен новый рецепт для гравия с использованием мелких камней. Обратите внимание — два старых рецепта еще там
Добавлен росток хлопкового растения
Добавлены трофеи из свинца и вольфрама
Добавлены железобетонные пандусы
Добавлена опция регулирования качества текстур. Options->Video. Это поможет снизить нагрузку на видеопамять.
Добавлен жир, готовится из животного жира в горшке для варки еды.
Добавлен режим скрытности для животных (если пригнуться, то они вас не увидят).
Добавлены трупные блоки животных, которые остаются после смерти животного. Труп через некоторое время превращается в блок гнили. Если блок или труп не уничтожить, то это поспособствует "нагреву" карты. Рекомендуется чистить местность от трупов вблизи от базы.
Добавлено овощное рагу
Добавлены транспортные ящики
Добавлен новый контейнер "дробовик Мессии"
Добавлены как хорошие, так и плохие оздоровительный атрибуты для всех продуктов
Добавлен рецепт семян золотарника (чайный цветок)
Добавлены небольшие анимированные колыхания для костра и света печи, чтобы создать естественный прыгающий эффект тени — некоторые игроки жаловались на головную боль от мерцания света факелов.
Добавлено MacDyvers руководство для крафта брони из металлолома.
Добавлен деревянный люк. Обратите внимание, что люк ставится поверх лестницы. Сперва лестница, а потом люк. Люк можно апгрейдить и запирать на замок.
Добавлена функция зума для снайперской винтовки и самодельного телескопа
Добавлен рюкзак для игрока. В будущем будет добавлен крафт.
Капитально отремонтированы дубины. Они теперь прочнее, медленнее, но наносят больше урона. У шипованной дубины есть шанс нанести кровотечение.
Произведен капитальный ремонт сельского хозяйства. Мотыга теперь вспахивает землю в физическую борозду (вместе с новой текстурой), а неровные земли, прилегающие к борозде, превращаются в плоскости с очищенной травой. Таким образом, огород сейчас выглядит приятнее и реалистичнее. Растения теперь не затопчутся вами. Если вы хотите вырастить траву, то просто поместите обычный блок земли. Также добавили семена золотарника.
Изменен перелом костей. Теперь есть два этапа: вывих или перелом. Шины до сих пор применяются, как и раньше, но когда вы примените шину, то изменится значок, обозначающий, что шина наложена. Когда нога заживет, значок шины исчезнет. Если упасть снова, то шину разорвет и придется накладывать заново.
Удалены доски, и многие другие старые блоки, которые использовали свои текстуры
Трава не будет расти на вспаханной земле.
Удалены устаревший материал metal_no_distortion
Легче добывать ресурсы в автомобилях на пустыре
Обновлены текстуры белого кирпича, гнилого кирпича и ряд других текстур
Изменены посевы кукурузы
Скорость приготовления антибиотиков и спирта теперь в два раза быстрее
Изменен рецепт бензина: зерновой спирт + биотопливо
Изменено: уменьшено здоровье свиней, чтобы соответствовать здоровью оленей
Для факелов из ткани теперь нужен животный жир
сок Юкки = 4 Юкки
Трава растет в случайном порядке
Вы не можете ни есть, ни пить, если соотвествующие индикаторы полны.
Снижено количество мед. препаратов в airdrop
Передвижение в воде замедляет скорость
Теперь растения продолжают расти, даже если игрока нет поблизости
Печь и кострер будут работать, если игрока нет поблизости
Изменен вес многих объектов при переплавке
Огонь имеет нулевой эффект, если погрузиться в воду
Тюки сена теперь можно взять, чтобы использовать как страховку при строительстве на больших высотах. При падении на сено с большой высоты, урон не наносится.
Обновлена система частиц огня на факелах, кострах и в печах
Обновлен шейдер на снайперской винтовке
Увеличен шанс нахождения редких книг
Изменен принцип генерации построек
Изменен спавн сущностей: в пустоши зомби возрождаются всегда. В других биомах спустя 4 дня. Животные возрождаются каждые 5 дней

Alpha 10.1


Added

Added nails to junk loot
Added green and blue tanktops
Added all colored tank tops to loot lists
Added red denim pants, brown denim pants, and plant fiber plants
Added recipe for plant fiber pants

Changed

Fixed vegetable stew recipe
Changed Burning can now be debuffed by drinking any water or juice
Changed coffee is always drinkable for an energy buff, but now offers negative hydration of -1
Changed torches can no longer be stacked and cannot be placed on a wall by themselves. To place one on a wall, first place a “Torch Holder” on the wall, then right click the torch holder with a torch to upgrade the empty torch holder to one that has a lit torch in it. Punch the lit torch to make the torch holder drop the torch. Torches degrade now when used as a weapon
Changed removed recipe to make the item “coal torch”. The same recipe now makes a regular torch
Changed updated to latest EAC SDK, should fix problems for some users using the launcher on Windows
Changed renamed cloth and leather pants to cloth leg armor and leather leg armor
Changed renamed cloth shirt to cloth chest armor, and leather jacket to cloth chest armor

Fixed

Fixed ammo crate recipe
Fixed poured concrete never dried
Fixed reenabled “saveworld” console command
Fixed “Err” exception spamming the console and corrupting save games
Fixed loading XMLs when clients connect
Fixed server browser not showing details for peer2peer entries
Fixed server browser name filter would add newline on enter
Fixed server browser showing non-feral servers as feral
Fixed exception System.InvalidCastException: Cannot cast from source type to destination type
Fixed zombies not attacking client players unless they are close to player running server
Fixed antibiotics don't expire (neither did an entire class of buffs)
Fixed you should be able to drink coffee even if you are full (negative thirst)
Fixed missing SteamAPI leads to exceptions instead of proper ingame error message
Fixed buffs can kill people with friendly fire, like light someone on fire with a torch who is your friend.
Fixed startdedicated.bat makes sure the steam_appid.txt contains the clients AppID
Fixed alt tabbing would cause UI artifacts on player model
Fixed pressing random many times would cause the textures to start offsetting
Fixed joining game through steam was skipping player profile check
Fixed planted trees go invisible after growing
Fixed the Iron armor and scrap armor sets now have their materials and textures working

Known Issues

Changing screen resolution/fullscreen causes weird character texture rendering. Changing clothes of any kind will fix the problem
New Fire debuff icon looks blank
4 new pants have blank icons and need english translations
2 new tank tops have icons and need english translations
Some clients may experience connection problems while playing which can result in the world chunks not drawing and zombies not moving. This can be fixed by disconnecting and reconnecting
When loading a previous saved game Weapons can sometimes load rotated incorrectly. This can be fixed by switching hold items
Impact sounds for chainsaws/augers still use bullet impact sounds which is why they are too loud which will be fixed in the next build

Alpha 10.2


Added

Added Custom icon color tinting property for item icons
Added murky water can now be collected in old empty cans you find everywhere.
Added canned murky water can be boiled on a stick in the campfire. Canned water has a stack limit of one since there is no lid to the container and it is meant for basic survival in the wild with primitive means until a cooking pot can be obtained
Added canned water can be turned into scrap metal
Added Forge Ahead Book icon
Added items and icons for red, brown, and black denim pants

Changed

Changed it so torches can be placed anywhere like before
Changed it so breaking a wall torch drops nothing
Changed log to not contain any passwords
Changed log on startup when parsing serverconfig fails
Changed concrete dries slower
Changed log to not contain any passwords
Changed log on startup when parsing serverconfig fails
Changed removed recipe for wall bracket, it is no longer needed
Changed the forge is now gated by an easy to find book called “Forge Ahead”. So you won’t be able to make a forge until you find this book.
Changed planted trees now only grow on ground with a fertile level > 0
Changed updated EAC files
Changed prefab menu is now only accessible in edit or debug mode
Changed increased heat map settings for animal gore
Changed the particle effects on the forge, campfire and torches for better performance
Changed the forest biome decorations for better performance
Changed UMA-based screen checking for dedicated servers to disabled
Changed removed command “spawnwanderinghorde”
Changed ranger station prefab xml so it can appear in random gen in the wilderness in all biomes
Changed air drops now drop military weapons and parts, rare books and valued medicines
Changed lowered weight of reinforced metal siding
Changed torches so they can be picked up once placed on a wall and fixed translation

Fixed

Fixed player texture rebuilding when swapping resolution and/or fullscreen
Fixed tallow recipe, 1 animal fat makes 1 tallow in 10 seconds
Fixed reading doubles from files independent of locale
Fixed error when opening creative menu when there are no group files
Fix map not loading bug
Fixed Null ref in HandleDirtyUpdate
Fixed texture rebuild was happening when window was not in focus instead of waiting
Fixed EAC was not used on dedicated servers since 10.1
Fixed server browser does not show favorites + history servers if they are not public
Fixed 3rd person body colliders for better hit detection of projectile weapons
Fixed missing sniper rifle trigger housing mold recipe
Fixed Animator.GotoState errors on hatches
Fixed NullRefException in GameManager.RequestToSpawnPlayer()
Fixed problem that zombie dog was hard to hit
Fixed problems with Navezgane Diersville basements and overlapping light poles at gas stations
Fixed the prefab menu is longer accessible in normal game modes
Fixed forge producing NullRef when first firing up
Fixed zombie cop attacking and animation broken
Fixed Alpha channel for crafting output was being overridden by custom tint
Fixed Alpha channel for crafting preview was being overridden by custom tint
Fixed Alpha channel for campfire output preview was being overridden by custom tint
Fixed Alpha channel for forge output preview was being overridden by custom tint
Fixed splint buff never goes away
Fixed icons and translations for all pants and tanktops

Known Issues

Some clients may experience connection problems while playing which can result in the world chunks not drawing and zombies not moving. This can be fixed by disconnecting and reconnecting
When loading a previous saved game Weapons can sometimes load rotated incorrectly. This can be fixed by switching hold items
Impact sounds for chainsaws/augers still use bullet impact sounds which is why they are too loud which will be fixed in the next build
Animals and zombies will occasionally spawn and fall through the world
Cars are sometimes sunk down into the world
Mac clients cannot connect to EAC protected servers this will be resolved hopefully tomorrow



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